2013–2014
City Building Game Kit
Game Leader · Introwizard
Brought a PvP-focused city-building kit from pre-production to its Unity Asset Store release, connecting game systems, tools and team delivery.
I’m Jack, a freelance Unity developer with roots in game design, narrative and worldbuilding.
These days, I work on the systems that bring those worlds to life: multiplayer gameplay, ECS simulations, backend services and the tools that help a team keep building.
Explore my Unity workEarlier projects that shaped how I think about games, teams and the people playing them.
2013–2014
Game Leader · Introwizard
Brought a PvP-focused city-building kit from pre-production to its Unity Asset Store release, connecting game systems, tools and team delivery.
2012–2014
Narrative Designer & Unity Assistant
Supported early RPG development through narrative design, Unity review, design feedback and player-experience improvements.
2009–2012
Setting Leader · Atomic Blue
Established narrative direction, developed quests and coordinated setting work across the teams behind a fantasy MMORPG.
2016–2019
Unity Senior Developer
LiveOps workflows for automated testing, user-data storage and analytics.
2015–2017
Narrative Designer
Story, characters and screenplay, tutorial design and level-design direction.
2014–2016
Unity Developer
Unity educational game development for K–12 students.
2014–2016
Game Designer & Project Manager
Game and level design, development direction and coordination of an iOS match-3 production.
2014–2015
Game Designer & Project Manager
Creative direction and enemy AI design for a 3D mobile stealth game.
2014
Freelance Game Designer
Achievements, awards, profile progression and UX review for a gamified healthy-eating app.
2013–2014
Game Writer & Level Designer
Narrative, levels and collaboration on weapons, equipment, AI design and game balance.
2013
Game Writer & Designer
Fantasy tabletop adventures, characters and encounters, with rules work, prototyping and playtesting.
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