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Critical Strike CS

Lead Unity DeveloperVertigo Games 2017–2018

I implemented Photon multiplayer systems, contributed to the core C# framework and optimized assets and performance for mobile hardware.

Read my contribution

100M+ downloads on Google PlayThe game’s cumulative reach.

FocusPhoton · PlayFab · Mobile FPS

The engineering behind it.

The challenge

An online mobile FPS needed multiplayer systems, a core C# framework and game assets suited to mobile hardware.

The approach

I implemented Photon multiplayer systems, contributed to the core C# framework and optimized assets and performance for mobile hardware.

What I delivered

As Lead Unity Developer during 2017–2018, I led developers and coordinated with art and QA through the alpha release.

“He is very responsive, creative and gets things done!”
Murat SayinVertigo GamesView client reviews
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