Unity multiplayer.
Built to play together.
Freelance Unity development for connected games: from the systems behind a match to the services that keep players coming back.
Discuss your project on Upwork
Where I can help.
Connected gameplay
Synchronization, authority and match flow need to fit the game. I can help establish that architecture or work inside your existing networking stack.
Backend integration
Authentication, persistent player data and services connect the match to the rest of the game. My documented work includes PlayFab integration and Azure Functions.
An existing project
If you already have a Unity game, we can start with the specific problem: unstable multiplayer behaviour, a missing service, or the next release milestone.
Work behind the offer.
You Suck at Parking
Photon Quantum and PlayFab. Unity architecture, multiplayer development and release support across PC and consoles.
Read my contribution →Critical Strike CS
Photon multiplayer, the core C# framework and mobile optimization. Lead Unity Developer, 2017–2018.
Read my contribution →GPixel
PlayFab authentication and player data, MVVM architecture and backend services with Azure Functions.
Read my contribution →A useful first conversation.
Tell me what the players do together, which platforms you are targeting and what already exists. A short build or video and the next milestone help make the discussion concrete.
We can then agree on a focused piece of work, its dependencies and how to verify it. You do not need to use ECS to work with me on multiplayer.
Explore snapshot interpolation or read about backend boundaries.
Building a simulation instead? See Unity ECS development.